Monday, June 11, 2012

Closing out the School Year

I guess you could say the first year of the Academy of Games has come to an end, or at least the trial run. I have to say I'm very pleased with the results.

Let's take a look at how far Katie and Connor have leveled up their characters.

The Character Sheets
Katie, if you remember selected a wizard character sheet. She successfully leveled up her character to a forth tier wizard, known as a "Journeyman".

Connor, selected the military character sheet. He was promoted to the forth rank of "Sergeant".

The Difference
But, character sheets aside, let's take a look at what we really accomplished. Katie, finished the year with all A's in a schedule that was virtually all AP classes. And it was her first year in middle school to boot. Pretty impressive after hearing several times from teachers during orientation that "making the jump from elementary school to middle school is a big jump and even the ones that are used to making all A's end up with a few B's or even C's." (Yeah, what a great pep talk to give to the kids during orientation.)

Connor, showed a huge turn around from the beginning of the year (pre-academy) to the end of the year. His first report card read as follows:

  • Language Arts: 76
  • Reading: 71
  • Math: 89
  • Science: 84
  • Social Studies: 87
  • PE: 91
  • Art: 95
  • Music: 95
That's not too bad a report card. But on top of all this he had behavior problems. There were lots of negative notes regarding behavior in his folder at the beginning of the year, to the point that a parent/teacher conference was called. That is the point at which we started the academy.

After we started the academy program things began to change almost instantly. To be clear, I'm not saying he didn't have ANY other problems, but they were much fewer in frequency. He was always very excited to total his points (grades) and see if he had leveled up his character again. Each time he leveled up (4 in total), he was rewarded with an approximately $20 prize.

His behavior turned around, as did his participation in classwork, and his grades.

Connor's final report card looked like this:
  • Language Arts: 81
  • Reading: 82
  • Math: 89
  • Science: 91
  • Social Studies: 90
  • PE: 91
  • Art: 95
  • Music: 94
Not only that, but he turned things around early and fast enough that he ended up making the A/B Honor Roll for cumulative grades throughout the year!

We couldn't be more proud of him.

But his improvement also speaks for what a difference becoming engaged with the schoolwork helped him stay focused and gave him a goal to shoot for. It took schoolwork and put it into terms he could immediately relate to, leveling up. It took grades (which he wasn't looking forward to getting) and turned them into experience points, something he wanted to gather as much as possible in any way he could.

Things we learned
1. It was virtually impossible to level the playing field in terms of experience points if the curriculum is different between two players. Katie had one less class than Connor did, but she ended up having many more grades than Connor. He kept wanting to race her and compete with her but it was obvious early on that it wasn't going to be a fair match (even if Connor made 100's on all his grades).

So it would be great for people in the same classes, but it was a little discouraging for Connor to see all Katie's experience points. We tried our best to level things out with 'behavior points' but it still didn't quite make up the difference.

2. We need a better way to track the experience points. Although the numbers seemed to work out ok for leveling up it became very cumbersome to manually track all the grade experience, the bonus experience, and the previously recorded experience through the schools website. An online system probably needs to be created to make this easier.

3. It seemed to work. We have results, even if the process wasn't perfect. We saw Connor visibly get excited about doing homework, and bragging when he got a lot of bonus behavior experience points. And we saw a strong improvement in his grades. The funny thing is, it really didn't take a lot to get him engaged and get him to improve. He just immediately understood the rules and 'the game'.

Moving Forward
This summer we may see if we can put together some sort of experience point scoring system, a "Quest or Mission Results" system. Next year we plan on building on this year's results. Probably giving out more "extra missions/quests" than we did and promoting other learning activities.

I can't wait.


Monday, May 14, 2012

Speaking At Dickenson Elementary

I'll be headed to Dickenson Elementary School for the third year to speak to their graduating 5th graders about games, school, and why the Pythagorean Theorem is important. But this time around I'm happy to say I'll have company. Katie will be joining me as we discuss all things games and give a short history of the past year working on our mobile game "Aniballs".

We're both very exicted. I'll post a date when it's scheduled.

Monday, February 20, 2012

Level UP!

As of today, Katie and Connor have both received their first promotion. Katie, following the wizard theme, is now an "Apprentice Wizard". Connor, who took the military route, has been promoted to Private 1st Class.

We actually updated the character sheets on Friday and found out that Katie had been promoted. Connor wasn't too happy about that. He felt that he wasn't doing as well, which completely had nothing to do with it. The fact is she simply had more grade than him, and his teachers had not yet entered all the grades into the online grading system.

Speaking of grades, we are having a little trouble keeping track of all the different scores in the system. Ultimately, it would be an online recording system and keeping track would be a piece of cake, as you would enter everything online. But, with our current basic system, things are getting a little blurrier and harder to remember where points went where.

I'm also very happy to say that Connor's teacher has begun keeping track of his behavior and ability to do his work on time on a day-to-day basis. This seems to be having an effect on his attitude and behavior in class as he's getting fewer negative notes from the teacher.

Each checkmark he gets on his sheet is worth one experience point. Each day he can earn approximately 5 or 6 poitns. The other great thing, since each of the checkmarks don't have an individual class or subject tied to them, I'm letting Connor select where he wants those points applied on his character sheet. That makes them very flexible, and to him...very valuable.

As a reward for Katie's progress to Apprentice Wizard we bought her a very magical necklace and pendant this weekend at Medieval Times. It really doesn't get much more magical than that.

And for Connor, since he officially got promoted tonight, we're looking into tracking down a set of 'real' military insignia badges to sew onto his backpack as he levels up in ranks.

They both seem very happy with their rewards, and we are very happy with their progress.

Tuesday, February 14, 2012

Paper Design

It's an odd thing redesigning something as simple and common as writing paper, but that was the idea when Connor's teacher and school councilor mentioned that special paper with extra guides might help him learn to write better.

Connor, basically hates writing. He actually hates most things that require him to hold a pencil or crayon. I'm not sure why or where the tendency came from, but it's the truth.

Depending on his mood, his handwriting can range from pretty elementary, to downright illegible. His baseline wanders, as does his x-height and when he's really tired, he seems to have no understanding of word spacing at all. One word flows directly into another, which flows directly into another. It's almost as if you have to translate his writing in order to read it.

The teach had a couple of samples of this special writing paper and it basically had a solid yellow bar where his lower character shapes were supposed to go and the normal guidelines as well.

I thought to myself, "Connor's not going to want to use some special kind of paper." He's never big on change and this definitely would be a change. But, what if he used special paper because it was 'cool' and 'unique' and didn't look like a throwback to his first grade days? I asked the teacher if it would be ok if I designed some paper for him, even if it had references to games he plays on it.

Her response was simple, if it gets him to write better so she can read his writing she was all for it, whatever it was.

So that day I gave writing paper some serious thought.  The theme was easy enough, Halo is one of his favorite games...we'll make it Halo paper. Then the functionality of it all came to mind. How do we get him to stay within the guidelines? The answer was easy enough, you can't write on black paper with a black pencil, so we'll just make all the negative space around the guidelines black...or just very, very dark.

Next was the guides themselves. We started with the normal top and baseline guides with the dotted x-height guide in the middle but, with the black negative space we had to add a guide for the descenders. Then I added vertical guides to help keep his letter sizes consistent, and maybe more importantly, to help with his spacing between words.

Ultimately, I was ok with him starting off with heavily themed Halo paper but I wanted to have that slowly phased out as he got better with his handwriting. So I designed  a four step phased approach where each step one of the guides or guide types was removed. By the time he leveled up to the end of the program he would be writing on normal paper. I just have no idea how long that's going to take.

Once I completed the designs we gave it a test run. I wasn't sure how well he would be able to write on the paper itself. I showed Connor the level 1 paper, which he though was very cool as it was heavily themed with Halo UNSC images. Then we gave him a sentence to write. "I like games." We wanted to try something simply because he typically tries to write the shortest sentence possible.

To our surprise he wrote "I like to play video games.". He wrote it quickly (for Connor), and it was very clear and legible. None if his words blended together. There were a couple of individual letters that took up more that the one allotted spot, but at least he was consistent about it.

We considered this initial test a huge success. Now we just needed to see how it would work at school.

So the next day I showed the teacher the paper. I had printed out 10 or 12 copies so he had enough for a few days. And she seemed to like the idea. Then we just had to see if it was effective.

At the end of the day, Danielle picked Connor up from school and he said the teacher said it was way, way, way, way, way, way (I think I got that write) than his normal writing.

Now we'll just have to see if it sticks, and if it improves his handwriting in the future.

But for now, it's another small victory.

Friday, February 3, 2012

Connor's District Benchmark Test

Just a quick update, a 'news flash' if you will. We just got Connor's District Benchmark Test in math from his backpack. He scored a 90, missing only one problem!

Definitely a move in the positive direction.

Week 1 Summary

Well we've reached the end of our first week. Both Katie and Connor earned a little bit of bonus xp this week proving they're both interested in leveling up even if it means doing a little extra work to get there.

Connor reached level 2 in Language Arts for a Level Point Total of 9.

While Katie reached level 2 in ELA (Language Arts), Math, and Art for a Level Point Total of 10. Katie has fewer classes but it appears they produce significantly more grades. To offset this, I've come to the conclusion that I'll have to give Connor more "Secret Missions" if he wants to keep up with her from an xp level.

Both kids are very excited each night when we review any new grade postings.

At this point, the system has been kept at the house, but I'm interested in talking with Connor's teacher specifically, about awarding xp for good behavior. I'm just not sure how much she will keep up with it.

Wednesday, February 1, 2012

The Power of a little XP

Today Connor came home from school with a little homework and one sheet that the teacher said he didn't finish up in class. He also brought home another worksheet that was incomplete and originally the teacher was saying that he had to get that done as well. That is, until she realized almost no body in the class had completed that sheet yet and so she said she would just have them do it in class tomorrow.

I took this as an opportunity to test a little theory. It was clear Connor has his regular homework to do, and he had to finish up the one worksheet, but I told him that if he finished up the OTHER worksheet, the one the teacher said they would do in class tomorrow, I would give him 10 experience points for taking on this extra mission.

He jumped at the chance. It went pretty well, but Connor being Connor he was still a little stubborn and argumentative about how he should go about doing the sheet. It took a while but he did finish it and I gave him 6 xp instead of 10 xp because he messed around so much while he was doing it.

But the point is, he did the extra work. Voluntarily.